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Old Nov 27, 2005, 02:27 AM // 02:27   #61
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Originally Posted by jesh
YPeople would have a freaking hissy fit, just like the change in the AI for the AoE recently.
ya they did have a hissy fit but guess what they had to eat it. the game will constantly change as it always has. if you (not speaking to you directly more general term) haven't figured that out and don't want to change you are playing the wrong game.

this isn't a big change as pets won't be doing anything different than before. they will still have the same armor, dmg, skills, can die and disable skills. the only skill even being mentioned to change is comfort and charm. the AI improvement would help the pets were they fall short. instead of getting stuck behind me i can tell him to attack that target and he runs for him (around me). instead of staying outside my arrgo circle when i run he stays beside me. instead of me taking arrgo to make my pet attack i can tell him to attack and he takes the arrgo. instead of "thinking" about chasing a target for 2-3 seconds i could command him to attack relentlessly.

since the AI should be command based its all up to the players skill to be able to use it effectively.
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Old Nov 27, 2005, 02:37 AM // 02:37   #62
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The real problems with beast mastery is you have no friggin control over the pet. STILL...STILL....there is no beast window for giving comands for pets. It's crazy they haven't done this yet. Having to constantly attack the same target as the pet, as the only means of targeting, is horrible....

The pets get stuck on mobs, it's a little better now, but still it's crazy they will sit there and not move or anything. You have to run around until the pet comes back to you (Becuase you stopped attacking sigh..), and then try to resend the pet at a different angle hoping it doesnt get hung up again.

Also when in PVE the pets can be a damn liability. If someone runs to a cutscene your pets DONT come???? Why? Then your entire beast build is ruined as you have no pet.

Charm Animal or comfort anaimal, should summon your pet to where you are. In short the pets need to reliably attack the targets you want them to. That's all thats really lacking with beast mastery.
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Old Nov 27, 2005, 03:40 AM // 03:40   #63
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Why is it that in both WoW and in GW the developers seem to have given the short end of the stick to the rangers/hunters pets. (Well in WoW before the 1.8 patch I think it was)

And yes I do agree with the combining of Charm and Comfort Animal. For any other attribute line you are not required a skill to make use of it's major function. (In this case pets. And yes I know there are some non pet skills in BM but mostly are for pets.)

Also I don't understand why the ai is so horrible. I mean my pet is always stuck behind me until I move sideways so it can attack.

Again another complain is the fact that the pet attacks are instant cast whether or not they are attacking. It should be like any regular attack (If pet is not attacking skill activation causes it to. Skill only activates while pet is attacking.)

I also have one final complain. The time that you have to wait for your skills to recharge. (I haven't played a Beastmaster for a while so I might be wrong on the details on this but the general idea is right) When your pet dies your skills are on a 8 second cooldown. This is really too long when your entire build depends upon this said pet. I think it should be reduced a bit to maybe 3-4 seconds.

Oops one more. I would like to be able to find a way to see my pet's current health number and it's adrenalinel. Also to have a similar window to the hero window that points out the pet's exp needed to level and its normal health level (without any spells, enchantments, etc).

This is the only area that I think WoW does a better job then GW.

*Do not flame me for WoW references. I only use it as an example because that is the only other MMORPG or RPG that has pets that I have played.*
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Old Nov 27, 2005, 05:10 AM // 05:10   #64
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Quote:
Originally Posted by iotc247
Again another complain is the fact that the pet attacks are instant cast whether or not they are attacking. It should be like any regular attack (If pet is not attacking skill activation causes it to. Skill only activates while pet is attacking.)

I also have one final complain. The time that you have to wait for your skills to recharge. (I haven't played a Beastmaster for a while so I might be wrong on the details on this but the general idea is right) When your pet dies your skills are on a 8 second cooldown. This is really too long when your entire build depends upon this said pet. I think it should be reduced a bit to maybe 3-4 seconds.

Oops one more. I would like to be able to find a way to see my pet's current health number and it's adrenalinel. Also to have a similar window to the hero window that points out the pet's exp needed to level and its normal health level (without any spells, enchantments, etc).
i like the pet attacks the way they are now. i can use it and watch the dmg increase then i know the skill went off. soon as i see that the skill is completely recharge in most cases and i can fire it off again. this is a great advantage to the pet line no need to change it to only activate when he attacks.

i think the disabling if pet dies affect should go away. if you are using a pet you just lost 2-3 pet attacks permantly while you pet is dead. i don't think disabling all of my other skills for 8 seconds including my res is much balance. if comforts res affect was set to 4 then that would make this situation competetive. 4 seconds in pvp is alot of time. you can have 2 memebers fall within that time.

pets don't have adrenaline. hp number doesn't really matter all you really need is the bar. other team members can't see your hp so will you being able to see your own pet make a difference? not really.
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Old Nov 27, 2005, 05:29 AM // 05:29   #65
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ya that would be nice to give charm some functionality. However, i think comfort + charm is a bit askew. It would probably be too powerful as it makes revive animal completely obsolete. How about this: combine them but take out the "revive" part: you can only heal your pet with it.
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Old Nov 27, 2005, 05:53 AM // 05:53   #66
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Quote:
Originally Posted by audioaxes
ya that would be nice to give charm some functionality. However, i think comfort + charm is a bit askew. It would probably be too powerful as it makes revive animal completely obsolete. How about this: combine them but take out the "revive" part: you can only heal your pet with it.
so now you down to 6 real skills total just to use BM at all. now when you pet dies you are disabled for 8 seconds. after that your pet attacks are all disabled while the pet is dead. so out of 8 skills slots how many of them are disabled after the pet dies? around 4-5 skills. ok now i have to res my pet or my bar has been reduced to just about crap. look another 8 seconds of all skills disabled.

so far we got 8 seconds disabled after death, 1 sec casting comfort, 8 more seconds of disabled. i think 17 seconds of being completely disabled justifies this. i'd rather be hit by a maxed out blackout than this. not to mention your pet isn't even at full life and you can't heal him for 9 more seconds.

so lets review. i have 6 skills that are optional. 1 must be res sig. down to 5 now. 2-3 pet attacks. i'm at 2-3 other skills. if my pet dies it will take me 17 seconds before i get my 5 skills back. 17 seconds battle can be over.

the way things are now BM is way too taxing on your skill bar. comfort and charm take up 2 of your slots that you is a must to run BM at all. charm does nothing but allow you to use the BM line. no other attribute on the game requires that so why does BM?

Last edited by twicky_kid; Nov 27, 2005 at 05:55 AM // 05:55..
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Old Nov 27, 2005, 09:31 AM // 09:31   #67
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Quote:
Originally Posted by knives


Umm..what were you saying?
Yes, thats a player skill, not something the pet can use just because you have him equipped. What would the point be of adding a window with the pet interface if you activate those attacks using the normal skills?
You see, I don't want the pets to stay as stupid as they are now. I just think it can be done more neatly than adding a window, which would also be ugly as hell. See henchmen and ordering them to attack your target with ctrl+shift+space. That's what I'm looking for, and the reasoning behind my first suggestion, which you guys seem to have skipped over entirely.[EDIT:"...should be like any regular attack (If pet is not attacking skill activation causes it to. Skill only activates while pet is attacking.)" sums that idea up pretty nicely.]
Quote:
Charm Animal or comfort anaimal, should summon your pet to where you are.
This for example is a most excellent idea as it helps a lot but doesn't require a new interface to be created.

Last edited by Align; Nov 27, 2005 at 09:38 AM // 09:38..
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Old Nov 27, 2005, 11:50 AM // 11:50   #68
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Quote:
Originally Posted by jesh
I've seen Gaile Grey in game before, and guess what, she was wearing pre searing armor. So much time invested, I can tell.
1. It's collector armour, not pre searing armour.
2. Do you really think she is going to use her actualy playing account to go and answer questions in lions arch? 90% of the GW community would have her on friends and bombard he with questions whenever she logged on to actually do anything.
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Old Nov 27, 2005, 04:42 PM // 16:42   #69
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I wouldn't even care about having a direct interface for my pet if they would do the two following things:

1) Path find: Ok, I'm standing next to a wall, don't run into me on the way to the target and just stop. GO AROUND!
2) When I start attacking don't just stand there, get moving! They are way too slow to respond.
3) If I call a target, stay on that target. (Ctrl+click) If I call a new one switch immediately. (This would be a simple and good way to control both Henchies and pets)




But don't get me wrong, I would love far more control over the pet then even that, but I personally don't want to have to make him run like I do my character. Too much control, like that, will mean too much distraction; however, too little makes beastmasters useless.
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Old Nov 27, 2005, 04:44 PM // 16:44   #70
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Quote:
Originally Posted by -Loki-
1. It's collector armour, not pre searing armour.
2. Do you really think she is going to use her actualy playing account to go and answer questions in lions arch? 90% of the GW community would have her on friends and bombard he with questions whenever she logged on to actually do anything.
I highly doubt that she plays ever day on the account that she makes public statements with. It's possible to have more than one character/account, you know?
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Old Nov 27, 2005, 05:38 PM // 17:38   #71
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Quote:
Originally Posted by Fate
I wouldn't even care about having a direct interface for my pet if they would do the two following things:

1) Path find: Ok, I'm standing next to a wall, don't run into me on the way to the target and just stop. GO AROUND!
2) When I start attacking don't just stand there, get moving! They are way too slow to respond.
3) If I call a target, stay on that target. (Ctrl+click) If I call a new one switch immediately. (This would be a simple and good way to control both Henchies and pets).
Actually, I'd like Minions, Henchies AND Pets to stay on a target unless told otherwise. You could send them against one and you select a seperate one for yourself.

The most important thing to me concerning Mins and Pets (and their one thing in common) is their difference to henchies. They are tied directly to their creator/owner. This is important, as this game is "supposed" to be a team play game, where henchies are apparently an option, and ideally not the first choice of team mates 9though usually they are for many), so, that would make no difference to Minions and Pets right?

Also, I vote in favor of combining Charm/Comfort, and removing the skill wipe out on death/rez, though with some tweaks if needed for balance.
Additionaly, a simple keystroke for stay/atk combos - YES
Collision/Movement improvement - YES!
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Old Nov 27, 2005, 06:13 PM // 18:13   #72
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I rarely use Comfort to heal. Icky rarely dies. I'm thinking of leaving it out on my next 4 henchie green farming team.
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Old Nov 27, 2005, 09:36 PM // 21:36   #73
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Quote:
Originally Posted by audioaxes
ya that would be nice to give charm some functionality. However, i think comfort + charm is a bit askew. It would probably be too powerful as it makes revive animal completely obsolete. How about this: combine them but take out the "revive" part: you can only heal your pet with it.
Actually, I would rather make Charm the ability to revive Pet since that's the requirement for having a pet. Comfort can be the way it is right now. The 8s skill disable can be annoying though.

Revive Animal certain SUCKS. I don't even know how they came up with that skill. 6s freaking casting time, with very pathetic AoE effect. Pet is Beast Master's weapon. When the pet dies, BM is doomed.

I am not sure what the best solution is but I prefer having Charm as one of the Revive skills. It doesn't have to be as good as Comfort. Just give us the abilityto revive the pet so we are not forced to bring Comfort. I rarely heal my pet in PvP unless some warriors intentionally take out my pet.

Beast Masters are just so limited with skill slots.
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Old Nov 27, 2005, 10:07 PM // 22:07   #74
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Well I think pets are just perfect right now because, well lets see for 1 skill slot you can have something that blocks your ememies and deals damage over time depending on your beast mastery, but it may die and you can't bring them back. If you sacrifice 2 slots you can revive them.

Still I heard something that Call of Haste/Protection DOESN'T affect ALL pets but just yours. I find this stupid.

But as for the Beast Weapon there are plety of ideas that this is fake but check this out http://www.guildwarsguru.com/forum/s...ad.php?t=85241
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Old Nov 27, 2005, 11:14 PM // 23:14   #75
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Quote:
Originally Posted by Guardian of the Light
Well I think pets are just perfect right now because, well lets see for 1 skill slot you can have something that blocks your ememies and deals damage over time depending on your beast mastery, but it may die and you can't bring them back. If you sacrifice 2 slots you can revive them.

Still I heard something that Call of Haste/Protection DOESN'T affect ALL pets but just yours. I find this stupid.

But as for the Beast Weapon there are plety of ideas that this is fake but check this out http://www.guildwarsguru.com/forum/s...ad.php?t=85241
Beast Mastery is not bad but definitely not competitive enough at the elite level and I think that's what most people here are complaining about.

As for the argument that you have a pet doing damage all the time for one skill slot is quite false because Beast Mastery requires heavy investment and in order for your pet to be useful, you need to use pet skills. All those are not "given" or bonus. Those who bring pet without pet skill and revival skill is just wasting their time IMO. They can easily save 12 Attribute level for another skill line (ex: Bow/Wilderness).

Body blocking can be a good thing and a BAD thing. Pet gets blocked by Necro's minions and it blocks me and other pets. Those are issues that many of us have discussed here. Strategy wise you can utilize both spirits and pets to block stuff but most likely it's going to be a Ranger team.


Call of Haste/Protection no longer affects all pets. That will be overpowering.

Speaking about Call of Haste, I think they just nerfed it. It used to be +25% attack speed and +33% running speed. Now it's +25% running speed. It's not a big nerf but just something I noticed. hehe
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Old Nov 28, 2005, 12:40 AM // 00:40   #76
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Still I wonder if 8 pets with 4 beastmasters and 4 monks (3 healing and 1 prot) would work. Hmmm TO THE CAMPFIRE!
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Old Nov 28, 2005, 01:39 AM // 01:39   #77
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Originally Posted by jibikao
Speaking about Call of Haste, I think they just nerfed it. It used to be +25% attack speed and +33% running speed. Now it's +25% running speed. It's not a big nerf but just something I noticed. hehe
at lvl 20 the pet gains a 20% faster running speed and 80 armor. they reduced call of haste because of that reason. so now you get a 45% faster running speed but its still capped at 133%.

i want a command system like this all on the number pad (seeing as its not used for anything unless you set it).

0 num pad open command list
1. attack target (does not change target until you command so)
2. attack as one (changes target along with you)
3. follow me (pet stays near you and attacks anything with in range but does not chase)
4. do nothing (pet stays at his current location and attacks any foe near him, does not chase)

i could call a command in 1 second with a system like that w/o using any key that is currently in use by the default settings. it would be very easy to command a pet that way in the middle of a heated battle.
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Old Nov 28, 2005, 01:47 AM // 01:47   #78
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Anet knows, but I'm not sure all players do. Many players still harbor personal prejudice against pets that's formed way back before the update.
As for me, I'm running a dual bow/beastmastery build with 15 marksmanship (w/sup rune of course) and 12 BM, using Feroscious strike as elite, very effective. Pet attacks are great because they're like shout/stance, with no animation and you can activate them whenever you like regardless what your ranger is doing.
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Old Nov 28, 2005, 01:51 AM // 01:51   #79
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Originally Posted by Hell Marauder
Pet attacks are great because they're like shout/stance, with no animation and you can activate them whenever you like regardless what your ranger is doing.
they do have an animation. the animation happens around the pet himself. you just don't notice it most of the time.
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Old Nov 28, 2005, 01:51 AM // 01:51   #80
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Beast Mastery could be insanely powerful if played correctly. What warrior has a skill as good as Call of Haste, or an attack comparable to Predatory Pounce? None. The downfall is obvious though: Half your skillbar is already gone.
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